Starting new area has been reverted to 2004. However, novices must teleport somewhere else to level up with porings and low level ones to be in Job 10.
Mechanics: Changes and balances
XP requirements will now increase exponentially meant for grinding server.
XP penalty incurs for killing 10 levels higher or lower. If player is above 10 levels more than a monster, no XP penalty.
Drop penalty occurs for killing monsters 5 levels higher or 10 levels lower.
The UI interface is of that in pre-renewal.
All the numbers go up to 1e308 instead of 2147m.
Damage number in game can go higher than 999999 and greater than 32767.
XP curve has been exponential from Classic. But to 3rd class, the xp needed for level stops at 150, then starts again at 237, it slows down its xp curve exponentially at high levels.
HP and SP boosting skill with numerical ones are increased by 50000%
Almost all skills are nerfed back in old pre-Renewal days. This includes 3rd class skills that are nerfed back to early days of Renewal.
Server XP rates
XP rates of base and job are -50% (x0.5)
Characters lose 5% XP on non-dungeons, and 10% on dungeons
Drop rates are -50% (x0.5)
Party member cap is now 36 instead of 12.
All characters start with +60 HP bonus times 120.
All characters start with base weight of 4000x25 (1200x25 if baby) + 30x25 per strength.
Maximum cart weight is 200000. With Geneticist's skill, it will be 250000
Super Novices can get SP Bonus at level 99, and level 150 respectively.
All characters adopt (Super) Novice HP/SP bonus (+5x120 + +2000x120).
All characters have 120x HP and SP modifier
Pets and Homunculi have 50% more intimacy to last longer. Even summons or mercenaries?
All characters will have item up to 500, cart items of 300, 1000 in storage (2000 if subscribed), and 2000 in guild storage
All characters start with 7 slots (15 if you are going Asgardian Member the Premium Service, like Gold Member in Champions Online)
Job changes have become somewhat complex in pre-Renewal days.
HP and SP bonus for transcendent classes are 30% bonus instead of 25%. For baby classes, it's 25% penalty.
Only 2nd Trans characters with at least base 99 and job 70 will become 3rd class.
Upon Rebirth, all characters get +2500 more stats points
All equipments of HP and SP percentage boost are 4000x higher
All monster cards of of HP and SP percentage boost are 50x higher
Potion Level Limits are enabled, with cooldowns.
Reds and Slims: Base Level 5/20
Oranges: Base Level 20
Yellows and Slims: Base Level 35/50
Whites and Slims : Base Level 50/50
Yggdrasil Seeds and HP/SP items that restore by 50%: Base level 70, 90sec cooldown
Yggdrasil Berries: Base level 70, 90sec cooldown
Effects of all damage reduction cards are halved.
Effects of HP and SP boosting bonus item cards on percentage are 50x higher.
Effects of VIT, INT, HP/SP number boosting item cards are 3x higher.
Players lose items on death at 100% chance, but mall-related items on death at 30% chance.
Almost all, most monsters have kept their highest and most HP in pre-renewal and lowest and minimum damage and XP meant for grinding.
All monsters have 20% more HP. Mobs have 4x more HP. Boss Monsters have 10x more HP, 2.5x more than mobs. MVPS have 1000x more HP, 100x more than bosses!
Bosses, Emperium and players under GTB effect now protected from certain skills that include: Tinder Breaker, Gloomy Day, Masquerade Skills (Enervation, Gloom, Laziness, Unluckiness, Weakness), Quagmire (again), Divest skills (again), Martyr's Reckoning (again), Crimson Marker, Deadly Infection, Elemental Endows.
GTB effect will negate the following skills similar to Boss-flagged monsters who have Boss-type immunity to skills: Tinder Breaker, Gloomy Day, GX new poison skills, Song Of Despair, Freeze, Stone Curse, Knock Back, Eternal Quick Combo, Intimidate, Eternal Quick Combo, Blade Stop, Sienna Excreate, Shield Spell Reflect, Death Bound, Masquerade, Strip Skills, effect from Crescent Elbow, Stop Blade, effect from Windmill, Elemental Traps (Cobalt/Magenta/Maze/Verdure).
There are 2x more monsters in spawn. There are returns of pre-renewal respawns. All spawn rates are 50% slower than expected.
It would be funny if the price of boss MVP cards can be quadrillion or quintillion lol.